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− | ==ActionScript アニメーション== | + | ==[[ActionScript アニメーション]]== |
− | + | [[ActionScript]] | | |
===API=== | ===API=== | ||
====event.enterFrame==== | ====event.enterFrame==== | ||
− | *http://livedocs.adobe.com/flash/9.0_jp/ | + | *http://livedocs.adobe.com/flash/9.0_jp/[[ActionScript]]LangRefV3/flash/display/DisplayObject.html#event:enterFrame |
====Event.ENTER_FRAME==== | ====Event.ENTER_FRAME==== | ||
− | *http://livedocs.adobe.com/flash/9.0_jp/ | + | *http://livedocs.adobe.com/flash/9.0_jp/[[ActionScript]]LangRefV3/flash/events/Event.html#ENTER_FRAME |
===例=== | ===例=== | ||
package | package |
2022年5月19日 (木) 14:54時点における最新版
ActionScript アニメーション
API
event.enterFrame
- http://livedocs.adobe.com/flash/9.0_jp/ActionScriptLangRefV3/flash/display/DisplayObject.html#event:enterFrame
Event.ENTER_FRAME
- http://livedocs.adobe.com/flash/9.0_jp/ActionScriptLangRefV3/flash/events/Event.html#ENTER_FRAME
例
package { import flash.display.Sprite; import flash.events.Event; import flash.events.TextEvent; import flash.text.TextField; public class SimpleEnterFrame extends Sprite { private var txt:TextField; public function SimpleEnterFrame() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { txt = new TextField(); txt.text = "Enter Frame"; txt.autoSize = "left"; addChild(txt); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function enterFrameHandler(e:Event):void { trace(e); txt.y += 3; txt.x += 4; } } }
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